The rules of the minigame are simple : You play the game, and then you try to describe a level that would be impossible to beat. I then make a level with one extra rule to make that level possible. Basically a reverse UNIQUENESS.

Some clarifications :

  • Maximum 1 level suggestion per comment. (from Milocaptain)
  • I recommend you make a layout of your level suggestion or add details of your level to make it more clear for me. (from Milocaptain)
  • You can't edit previous levels.
  • You need to make sure that the new level's rules won't make the previous levels impossible.
  • I can add new objects, but you can't directly tell me to do it.
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorStingby12
GenrePuzzle
Made withPuzzleScript
Tags2D, Minimalist, Mystery, PuzzleScript, Top-Down

Download

Download
Impossible pushing - Hint 1.html 220 kB

Comments

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I know what the white box does but does it acts fundamentally like a crate? or is there something eles to it

Deleted 1 year ago

Sorry but it's closed

(+1)

How about for pi day, a pi-shaped room with crates on the ends of the legs and goals lining the top?

Done !

how do i do level 12?

(1 edit)

I added an hint level for level 12. This and the following levels has the hardest mechanic yet.

i dont understand how to beat it,not the gimmick

Right, hum, you are supposed to spare one of the gems you generated where you get to two players again with spawners.

(1 edit)

but how do I get the crates off the edge?

(1 edit)

thanks for including that hint lol

(edit: I still can't solve it)

(+1)

a room with a gem in the middle,4 players near that,and 5 goals,and no walls that you can turn into blocks that you could push to a goal.

(+1)

it would look kinda like this:

*opens ms paint*

yellow=gem

red=player

black=wall

grey=target


I like that you gave me a layout of the kind of level that you suggested me !

your welcome!

are you alowed to sugest multiple levels?

Max 1 level per comment.

(+1)

so multple levels per user?

(+1)

A big room lined with goals that has only one gem shaped object.

Done !

a room that is only crates except for one player character in the center

I fail to see how that's impossible.

it might not be. I just came up with in a minute without really thinking about it. 

I couldn't figure out anything for this one, but great idea !

you cant win if a crate is not on a target

(+1)

A large room with 4 crates along the bottom edge and 5 targets along the top edge.

Done !

(1 edit) (+1)

An impossible maze with a room in the center containing a target.

Edit to clarify: the player is somewhere in the maze and it's impossible to get into the room with current mechanics.

Done !

(+1)

A room with nothing but the player character.

I made the level in 10 seconds lol

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How's about this: a room with no crates and three goals

Done !

Has anyone noticed these gem-shaped objects yet ?

(+1)

What about a room with one gem-shaped object and four corridors, each going in one of the cardinal directions, with box, box on goal, and goal in that order.

This took me a lot longer than expected, but there you go !

(+1)

a room where one of the sides has a tunnel with, in order, a crate, a target, nothing, and another target

Sorry, took me some time to get it done.

(+1)

A room with two targets separated from  the player by a wall.

Done !

A big room with two crates and two targets?

Not sure how is that not possible?

there is no player

no

ok

(+1)

A level with many walls separating the player from a crate & target.

Done !

(+1)

a big room with just a crate in the center

Done !

(+1)

A big room with just a target in the centre.

Done !