How about for pi day, a pi-shaped room with crates on the ends of the legs and goals lining the top?
Impossible pushing (Closed)
The rules of the minigame are simple : You play the game, and then you try to describe a level that would be impossible to beat. I then make a level with one extra rule to make that level possible. Basically a reverse UNIQUENESS.
Some clarifications :
- Maximum 1 level suggestion per comment. (from Milocaptain)
- I recommend you make a layout of your level suggestion or add details of your level to make it more clear for me. (from Milocaptain)
- You can't edit previous levels.
- You need to make sure that the new level's rules won't make the previous levels impossible.
- I can add new objects, but you can't directly tell me to do it.
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how do i do level 12?
I added an hint level for level 12. This and the following levels has the hardest mechanic yet.
a room with a gem in the middle,4 players near that,and 5 goals,and no walls that you can turn into blocks that you could push to a goal.
it would look kinda like this:
*opens ms paint*
A big room lined with goals that has only one gem shaped object.
a room that is only crates except for one player character in the center
I fail to see how that's impossible.
A large room with 4 crates along the bottom edge and 5 targets along the top edge.
An impossible maze with a room in the center containing a target.
Edit to clarify: the player is somewhere in the maze and it's impossible to get into the room with current mechanics.
A room with nothing but the player character.
I made the level in 10 seconds lol
How's about this: a room with no crates and three goals
Has anyone noticed these gem-shaped objects yet ?
a room where one of the sides has a tunnel with, in order, a crate, a target, nothing, and another target
A room with two targets separated from the player by a wall.
A big room with two crates and two targets?
Not sure how is that not possible?
A level with many walls separating the player from a crate & target.
a big room with just a crate in the center
A big room with just a target in the centre.