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How about for pi day, a pi-shaped room with crates on the ends of the legs and goals lining the top?
Done !
how do i do level 12?
I added an hint level for level 12. This and the following levels has the hardest mechanic yet.
i dont understand how to beat it,not the gimmick
Right, hum, you are supposed to spare one of the gems you generated where you get to two players again with spawners.
a room with a gem in the middle,4 players near that,and 5 goals,and no walls that you can turn into blocks that you could push to a goal.
it would look kinda like this:
*opens ms paint*
yellow=gem
red=player
black=wall
grey=target
I like that you gave me a layout of the kind of level that you suggested me !
your welcome!
are you alowed to sugest multiple levels?
Max 1 level per comment.
so multple levels per user?
A big room lined with goals that has only one gem shaped object.
a room that is only crates except for one player character in the center
I fail to see how that's impossible.
it might not be. I just came up with in a minute without really thinking about it.
I couldn't figure out anything for this one, but great idea !
you cant win if a crate is not on a target
A large room with 4 crates along the bottom edge and 5 targets along the top edge.
An impossible maze with a room in the center containing a target.
Edit to clarify: the player is somewhere in the maze and it's impossible to get into the room with current mechanics.
A room with nothing but the player character.
I made the level in 10 seconds lol
How's about this: a room with no crates and three goals
Has anyone noticed these gem-shaped objects yet ?
What about a room with one gem-shaped object and four corridors, each going in one of the cardinal directions, with box, box on goal, and goal in that order.
This took me a lot longer than expected, but there you go !
a room where one of the sides has a tunnel with, in order, a crate, a target, nothing, and another target
Sorry, took me some time to get it done.
A room with two targets separated from the player by a wall.
A big room with two crates and two targets?
Not sure how is that not possible?
there is no player
no
ok
A level with many walls separating the player from a crate & target.
a big room with just a crate in the center
A big room with just a target in the centre.
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How about for pi day, a pi-shaped room with crates on the ends of the legs and goals lining the top?
Done !
how do i do level 12?
I added an hint level for level 12. This and the following levels has the hardest mechanic yet.
i dont understand how to beat it,not the gimmick
Right, hum, you are supposed to spare one of the gems you generated where you get to two players again with spawners.
a room with a gem in the middle,4 players near that,and 5 goals,and no walls that you can turn into blocks that you could push to a goal.
it would look kinda like this:
*opens ms paint*
yellow=gem
red=player
black=wall
grey=target
I like that you gave me a layout of the kind of level that you suggested me !
your welcome!
are you alowed to sugest multiple levels?
Max 1 level per comment.
so multple levels per user?
A big room lined with goals that has only one gem shaped object.
Done !
a room that is only crates except for one player character in the center
I fail to see how that's impossible.
it might not be. I just came up with in a minute without really thinking about it.
I couldn't figure out anything for this one, but great idea !
you cant win if a crate is not on a target
A large room with 4 crates along the bottom edge and 5 targets along the top edge.
Done !
An impossible maze with a room in the center containing a target.
Edit to clarify: the player is somewhere in the maze and it's impossible to get into the room with current mechanics.
Done !
A room with nothing but the player character.
I made the level in 10 seconds lol
How's about this: a room with no crates and three goals
Done !
Has anyone noticed these gem-shaped objects yet ?
What about a room with one gem-shaped object and four corridors, each going in one of the cardinal directions, with box, box on goal, and goal in that order.
This took me a lot longer than expected, but there you go !
a room where one of the sides has a tunnel with, in order, a crate, a target, nothing, and another target
Sorry, took me some time to get it done.
A room with two targets separated from the player by a wall.
Done !
A big room with two crates and two targets?
Not sure how is that not possible?
there is no player
no
ok
A level with many walls separating the player from a crate & target.
Done !
a big room with just a crate in the center
Done !
A big room with just a target in the centre.
Done !