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(+1)

How about for pi day, a pi-shaped room with crates on the ends of the legs and goals lining the top?

Done !

how do i do level 12?

(1 edit)

I added an hint level for level 12. This and the following levels has the hardest mechanic yet.

i dont understand how to beat it,not the gimmick

Right, hum, you are supposed to spare one of the gems you generated where you get to two players again with spawners.

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a room with a gem in the middle,4 players near that,and 5 goals,and no walls that you can turn into blocks that you could push to a goal.

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it would look kinda like this:

*opens ms paint*

yellow=gem

red=player

black=wall

grey=target


I like that you gave me a layout of the kind of level that you suggested me !

your welcome!

are you alowed to sugest multiple levels?

Max 1 level per comment.

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so multple levels per user?

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A big room lined with goals that has only one gem shaped object.

Done !

a room that is only crates except for one player character in the center

I fail to see how that's impossible.

it might not be. I just came up with in a minute without really thinking about it. 

I couldn't figure out anything for this one, but great idea !

you cant win if a crate is not on a target

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A large room with 4 crates along the bottom edge and 5 targets along the top edge.

Done !

(1 edit) (+1)

An impossible maze with a room in the center containing a target.

Edit to clarify: the player is somewhere in the maze and it's impossible to get into the room with current mechanics.

Done !

(+1)

A room with nothing but the player character.

I made the level in 10 seconds lol

(+1)

How's about this: a room with no crates and three goals

Done !

Has anyone noticed these gem-shaped objects yet ?

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What about a room with one gem-shaped object and four corridors, each going in one of the cardinal directions, with box, box on goal, and goal in that order.

This took me a lot longer than expected, but there you go !

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a room where one of the sides has a tunnel with, in order, a crate, a target, nothing, and another target

Sorry, took me some time to get it done.

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A room with two targets separated from  the player by a wall.

Done !

A big room with two crates and two targets?

Not sure how is that not possible?

there is no player

no

ok

(+1)

A level with many walls separating the player from a crate & target.

Done !

(+1)

a big room with just a crate in the center

Done !

(+1)

A big room with just a target in the centre.

Done !