Tired of the massive presentation of the level ? No need to beg it for a smaller level, I'm just going to shove the camera right in front of the player ! Yeah, that's just like top-down RPGs ! Oh and don't you worry, it still follows you around. It wouldn't be fair if it didn't, would it be ? I can't think of a single game that uses fixed camera positions for each area of a level and still manages to make good gameplay out of it !

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