This is a series of puzzle games that tries to follow a similar difficulty curve to the ones from those Smart Games games, which means that it won't have a lot of custom mechanics, and could be compared to something like Sokoban or any Rosden Shadows game.

This game is obviously inspired by IQ Puzzler Pro, a game using various circular puzzle pieces that is both 2D and 3D. The main mechanics are the following :

  • You can push pieces around similarly to Sokoban.
  • Groups of pegs of one color moves together (except silver ones).
  • Adjacent pegs of the same color sticks together to form a group (except silver ones).
  • Win condition : Try to fill all empty target spots with the pegs.
  • Win condition : Each pegs for one color must form a single group (except silver ones).

The game is currently in development and while I am not looking for anyone to collaborate with, I still accept guest levels from others.
If you want to suggest a new mechanic, you have to keep in mind three things :

  • Make sure that the mechanic isn't too hard for me to code.
  • Make sure that it's not too complicated when it comes with interactions with other mechanics.
  • Mechanics that are reserved for the next games of this series (SokoLink, SokoTwist and such), or just don't fit at all will be rejected.

Uhhh I don't know why I thought that not sharing a sandbox link was a good idea for this, I think my brain turned off since it was an unfinished game, anyways here is the hackable link if you want to experiment for new levels : https://auroriax.github.io/PuzzleScript/editor.html?hack=02dbbfc06c78ec0905f86e0...

Updated 5 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorStingby12
GenrePuzzle
Made withPuzzleScript
Tags2D, PuzzleScript, Singleplayer, Sokoban, Top-Down
Average sessionA few seconds

Development log

Comments

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the first level look like me a box world game first level

I think the current last level might have an unintended solution.. Mostly based on how quickly I solved it compared to the previous ones :)

My end result was:

sbbbs
bbbbb
bbbbb
sbbbs

And I didn't have to do a lot of conceptually-challenging silver block manoeuvring to get there

(+1)

Same.

(+2)

I would recommend using a branch of puzzlescript which adds a level selection for ease of use and possibly skipping past levels.

It's coming soon as well

(+2)

Nice game Stingby.  That last one fit together nicely. 

It's not even finished yet