SokoFit (demo)
This is a series of puzzle games that tries to follow a similar difficulty curve to the ones from those Smart Games games, which means that it won't have a lot of custom mechanics, and could be compared to something like Sokoban or any Rosden Shadows game.
This game is obviously inspired by IQ Puzzler Pro, a game using various circular puzzle pieces that is both 2D and 3D. The main mechanics are the following :
- You can push pieces around similarly to Sokoban.
- Groups of pegs of one color moves together (except silver ones).
- Adjacent pegs of the same color sticks together to form a group (except silver ones).
- Win condition : Try to fill all empty target spots with the pegs.
- Win condition : Each pegs for one color must form a single group (except silver ones).
The game is currently in development and while I am not looking for anyone to collaborate with, I still accept guest levels from others.
If you want to suggest a new mechanic, you have to keep in mind three things :
- Make sure that the mechanic isn't too hard for me to code.
- Make sure that it's not too complicated when it comes with interactions with other mechanics.
- Mechanics that are reserved for the next games of this series (SokoLink, SokoTwist and such), or just don't fit at all will be rejected.
Uhhh I don't know why I thought that not sharing a sandbox link was a good idea for this, I think my brain turned off since it was an unfinished game, anyways here is the hackable link if you want to experiment for new levels : https://auroriax.github.io/PuzzleScript/editor.html?hack=02dbbfc06c78ec0905f86e0...
Updated | 5 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Stingby12 |
Genre | Puzzle |
Made with | PuzzleScript |
Tags | 2D, PuzzleScript, Singleplayer, Sokoban, Top-Down |
Average session | A few seconds |
Comments
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the first level look like me a box world game first level
I think the current last level might have an unintended solution.. Mostly based on how quickly I solved it compared to the previous ones :)
My end result was:
And I didn't have to do a lot of conceptually-challenging silver block manoeuvring to get there
Same.
I would recommend using a branch of puzzlescript which adds a level selection for ease of use and possibly skipping past levels.
It's coming soon as well
Nice game Stingby. That last one fit together nicely.
It's not even finished yet