SokoFit
This is a series of puzzle games that tries to follow a similar difficulty curve to the ones from those Smart Games games, which means that it won't have a lot of custom mechanics, and could be compared to something like Sokoban or any Rosden Shadows game.
This game is obviously inspired by IQ Puzzler Pro, a game using various circular puzzle pieces that is both 2D and 3D. The main mechanics are the following :
- You can push pieces around similarly to Sokoban.
- Groups of pegs of one color moves together (except silver ones).
- Adjacent pegs of the same color sticks together to form a group (except silver ones).
- Win condition : Try to fill all empty target spots with the pegs.
- Win condition : Each pegs for one color must form a single group (except silver ones).
Additionally there were extra mechanics that were added by others, as long as they respect the mechanics rules I made.
- Holes (5381)
- Rainbow pegs (5381)
Source code : https://david-pfx.github.io/PuzzleScriptNext/src/play.html?p=b85c68e6f000b0114cc283bc5a0cd688
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Stingby12 |
Genre | Puzzle |
Made with | PuzzleScript |
Tags | 2D, PuzzleScript, Singleplayer, Sokoban, Top-Down |
Average session | About a half-hour |
Comments
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Some nice puzzles, still stuck on Normal 4&7 and Master 2&4 but otherwise finished. The claustrophobia from those 4 puzzles was just too much, a wild difficulty swing imho.
pls add level select
I decided to make the continue button the level select one. And there's still a level select button when you pause the game.
But I will say this, I really wished they could let me go to the end of the level select list when you go up at the start.
uhh level select screen crashed firefox
i pressed escape, clicked "go to level select", and then it died
Uuuhhh
yeah puzzlescript a bit stupid lmao
the first level look like me a box world game first level
I think the current last level might have an unintended solution.. Mostly based on how quickly I solved it compared to the previous ones :)
My end result was:
And I didn't have to do a lot of conceptually-challenging silver block manoeuvring to get there
Same.
I would recommend using a branch of puzzlescript which adds a level selection for ease of use and possibly skipping past levels.
It's coming soon as well
Nice game Stingby. That last one fit together nicely.
It's not even finished yet