This is a series of puzzle games that tries to follow a similar difficulty curve to the ones from those Smart Games games, which means that it won't have a lot of custom mechanics, and could be compared to something like Sokoban or any Rosden Shadows game.

This game is obviously inspired by IQ Puzzler Pro, a game using various circular puzzle pieces that is both 2D and 3D. The main mechanics are the following :

  • You can push pieces around similarly to Sokoban.
  • Groups of pegs of one color moves together (except silver ones).
  • Adjacent pegs of the same color sticks together to form a group (except silver ones).
  • Win condition : Try to fill all empty target spots with the pegs.
  • Win condition : Each pegs for one color must form a single group (except silver ones).

Additionally there were extra mechanics that were added by others, as long as they respect the mechanics rules I made.

  • Holes (5381)
  • Rainbow pegs (5381)

Source code : https://david-pfx.github.io/PuzzleScriptNext/src/play.html?p=b85c68e6f000b0114cc283bc5a0cd688

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorStingby12
GenrePuzzle
Made withPuzzleScript
Tags2D, PuzzleScript, Singleplayer, Sokoban, Top-Down
Average sessionAbout a half-hour

Development log

  • 0.10
  • 0.9
  • 0.8
  • 0.7
  • 0.6
  • 0.5
  • 0.4
  • 0.3

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Comments

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(+1)

Some nice puzzles, still stuck on Normal 4&7 and Master 2&4 but otherwise finished. The claustrophobia from those 4 puzzles was just too much, a wild difficulty swing imho.

pls add level select

I decided to make the continue button the level select one. And there's still a level select button when you pause the game.

But I will say this, I really wished they could let me go to the end of the level select list when you go up at the start.

uhh level select screen crashed firefox

i pressed escape, clicked "go to level select", and then it died

Uuuhhh

yeah puzzlescript a bit stupid lmao

the first level look like me a box world game first level

I think the current last level might have an unintended solution.. Mostly based on how quickly I solved it compared to the previous ones :)

My end result was:

sbbbs
bbbbb
bbbbb
sbbbs

And I didn't have to do a lot of conceptually-challenging silver block manoeuvring to get there

(+1)

Same.

(+2)

I would recommend using a branch of puzzlescript which adds a level selection for ease of use and possibly skipping past levels.

It's coming soon as well

(+2)

Nice game Stingby.  That last one fit together nicely. 

It's not even finished yet